Testing express

Testing express

Monday, February 18, 2013

Selenium


This is my first post on selenium - A web based automation testing tool. I got in touch with selenium when I  was hired to automate an application and I choose to use selenium. I must admit that it was confusing for me at the start, but as I read and did more practice, I was better than before :)

I had used Watir before using selenium, It was natural for me to compare both. Advantage of selenium was that it had IDE unlike watir which made selenium look more easy. but today I feel there is no advantage because I don't use IDE at all. In real time projects most people don't often use IDE for automation.

For  a new tester who wants to learn automation, IDE is a good way for getting the feel of automation, motivating testers to do more, BUT there comes a point during the learning curve of a tester, where recording and running script is no more happy happy or motivating.

Next level requires some sort of scripting or programming skills, this is a challenge for some one who has never written a single piece of code. Either you give up and boast you know automation till record and playback or you start the challenging journey to learn.

Selenium provides a decent list of options to choose as a supporting language, this is more confusing to someone who has never programmed, which language to choose?

Initially its confusing & struggle to kickstart, but persisting will help you overcome and add to your learning curve. There are different tools provided by selenium that you need to understand and choose the options that you want to use for your automation.

SeleniumRC, Web-Driver, Grid, IDE, Different language options

Selenium Groups is a good place to join, you can hear and ask, you get lots of valuble learning tips.

In addition, there are different tools used if you are developing automation as a fulltime project, it almost similar to any develpment project that needs versioning tools, build tools, development environment..etc

Will be talking more about selenium experiences in upcoming posts

Have a good time :)

Friday, February 1, 2013

Is Playing a Game same as Game testing?(part2)

This is a continuation from my previous post

There are different categories of games, I will categorize them in only 2 ways

1.Play free
2.Play with real money

Play free, as you all know are available on many game sites and social networking sites, you just need to login and then play.

There are another category of games, gambling-oriented games that let people win or loose actual cash. Here, you create an account, deposit money and play....that's it.

Console games - Here you need to purchase hardware and the game software to play, you need to invest cash to buy

There are other ways of making a player invest real cash in a game in the form of buying virtual currency, gifts...etc

Now let me comeback to the topic of Game testing and Playing.

If you are a tester who is testing the first category of games that are for free or the second category for real cash, the approach of testing would be different. there would be different strategy because the aim of building the games is different in each case from a business perspective. The is taken into consideration while testing the games.

Now, If I am a game player or user who loves to play game, why the hell must I bother about the business perspective. My aim is entertainment. I want to play the game to enjoy. I will play the game and only complaint or get frustrated if I face some problem while playing, either I report the problem or don't comeback to this game or site. If I like the game I may give my feedback and suggest for more features.

A game player plays for himself to enjoy while a game tester tests the game from different stakeholders perspectives and sees that game adds value to both end-user and company.

In addition, a game tester also has to be technical to understand the the system which provide different features apart from the game itself. For example

1.If you are testing a single player client based game developed using client side technologies like javascript, html5,css, major testing efforts are focused on the game functionality, user experience and compatibility

2.If you are testing a multi player game eg; gambling games, which has client-server and database and a whole group of supporting servers, the testing scope and efforts increase. This kind of system is complex and a challenge for testers. Integration testing, database testing, system testing, backend testing, performance testing need to be considered in addition to the client side testing.

A tester needs to understand the whole system and should be able to create good tests that can uncover defects.Test team needs to be in sync with other teams in order to rollout a good game. The competition in the gaming market demands new features quickly to retain users and attract new one's. This puts pressure on  all teams including QA to rollout quality games ASAP.

The severity or importance of a missed critical defect in a game is felt when

1. your game crashes at peak user traffic and your users are seen on a competitor's site :)
2. player looses real cash eventhough he has won the game
3. game is not playable on a popular device
4. player's game is reset to level1 after he has crossed 10 levels spending hours on clicking next level

If you still feel that playing a game is same as testing a game you are kidding me? :)

I am not aware of how the console based games are tested or how the beta testers work. I would be interested in knowing that.

Is Playing a game same as Game testing?(part1)

Game testing is not what most people assume it to be. Yes, I said ASSUME. It's pity that people judge with whatever limited knowledge they have. I feel sorry for them, because every one has freedom to form their own opinions.

Few examples
1.I play free games on my mobile to pass my time
2.We are a group of friends who play for fun during breaks
3.I play to test my gaming skills
4.I earn money by playing gambling games
5.I am a professional online gamer

What do you call all these people in the above examples

Gamers?
Users?
Game testers?

Isn't there a difference in playing a game and testing a game?

Yes there is, this is what interests me and I will elaborate on this interesting aspect.

It is very natural to assume that playing is testing and testing is playing, but I would like to point out while playing do you really care about anything other than winning the game or reaching next level?

Every game's intention is to attract a user and make them involved in the game so that user gets addicted and keeps coming back. and a user's skill improves as he plays more and more and achieves new levels.

Now how is a game tester different from a user who plays a game

A tester needs be in control before he has the task of testing a game. there could be a tendency to get involved in a game. BUT here is the difference between a game tester and a game user

A game tester wears different hats to test the game to find bugs, these hats can be

F-hat - Functionality
U-hat - Usability
C-hat - Compatibility
UI-hat - User interface(graphics, colors, effects, animations)
E-hat - Entertainment(enjoyment, challenging)

A game user wears only one hat
E-hat - Entertainment

The hats concept I have used from the famous author Edward de bono's classic - "Six Hats" for thinking skills, this helps us in testing different aspects of a game. 

When I say games, there are different categories of games and the user experience is also different. will continue this in next post...stay tuned